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James Amril-Kesh
4S Corporation RAZOR Alliance
238
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Posted - 2012.05.16 23:51:00 -
[1] - Quote
I have a Malediction (base warp speed 13.5 AU/s) for travel that I fit with 3 nanos in the lows, a MWD and AB in the mid, and warp speed rigs (bringing it up to 19.4 AU/s). I might also sometimes fit an improved cloaking device. I usually use this if I want to head up to empire to grab a skillbook or something. It's very easy to run gatecamps and with the warp speed rigs it cuts down travel time through 20+ systems a lot.
The rigs are cheap and there's nothing particularly better for me to put there. It's not my combat inty anyway. Support showing T2 and faction frequency crystal damage in the info window. |

James Amril-Kesh
4S Corporation RAZOR Alliance
239
|
Posted - 2012.05.17 02:10:00 -
[2] - Quote
Dato Koppla wrote:I'd just like to interject with a quick question, assuming you do want to run gate camps and such, nanos over istabs right? because the sig bloom is bad for camps?
Also, isn't it safer to use a cloaky for low/null travel? If you have a covops cloak then istabs are better because the sig bloom is irrelevant when cloaked and the agility becomes all that matters. Of course if you don't have a covops cloak then not only is the signature radius factor better with nanos, the speed bonus is helpful for crashing back to the gate
Using a cloak won't make you invincible anywhere, but it will make you a whole lot harder to catch in nullsec and lowsec (of course depending on a few factors such as pilot skill, ship type, cloak type, etc.).
Keep in mind that regular cloaks don't let you warp cloaked, which means you have to drop cloak before you can initiate warp. That's fine except that there's also the speed penalty while cloaked which brings ships way below the 75% required to warp. If you can't escape from a gatecamp by just warping off, you probably won't be able to drop cloak, get up to speed, and then warp off. Again, nanos will help with this more than istabs because they'll get you up to speed faster without blooming your signature radius, and using the cloak + MWD trick can also have you at pre-warp speed if you drop cloak and warp as soon as your MWD deactivates. Support showing T2 and faction frequency crystal damage in the info window. |

James Amril-Kesh
4S Corporation RAZOR Alliance
239
|
Posted - 2012.05.17 04:33:00 -
[3] - Quote
Nonnosa wrote:I have a few Executioners for use in hi sec: Nano x2, Warp speed rigs x3 for 10.3 AU/s. Would there be much improvement in 'Travel time' by using one or two agility rigs instead?
James, thanks for that about the malediction. I've never noticed realise its base warp speed was 13.5. Probably not. The Executioner is pretty agile already and with two nanos on agility rigs aren't going to make much difference.
On a side note, covert ops frigates also have a base warp speed of 13.5 AU/s (but they're much less agile and slower sub-warp than interceptors). Support showing T2 and faction frequency crystal damage in the info window. |

James Amril-Kesh
4S Corporation RAZOR Alliance
242
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Posted - 2012.05.17 16:48:00 -
[4] - Quote
Pinstar Colton wrote:Does agility impact how quickly your ship can accelerate to max speed? It does. Support showing T2 and faction frequency crystal damage in the info window. |

James Amril-Kesh
4S Corporation RAZOR Alliance
245
|
Posted - 2012.05.19 18:48:00 -
[5] - Quote
snorkle25 wrote:There is only ONE instance where you would want to fit the warp speed rigs, ever. If you plan on never being in combat and never going into null, but need to travel across large amounts of high sec on a regular basis you will want to build a fast interceptor to cut down on travel time. I have one such ship and it is the only ship i have ever fit these rigs too and the is obviously not built to pvp.
[Ares, 19.4 AU per second] Inertia Stabilizers II Inertia Stabilizers II Nanofiber Internal Structure II Nanofiber Internal Structure II
Experimental 1MN Afterburner I 1MN MicroWarpdrive II [empty med slot]
[empty high slot] [empty high slot] [empty high slot]
Small Hyperspatial Velocity Optimizer I Small Hyperspatial Velocity Optimizer I
Having tested this, as a basis this fit will get you about 2-4 systems ahead of a shuttle, over 20 systems, if both pilots are manually flying as fast as they can. Refit to Overdrive Injectors in place of I-Stabs for a fast autopiloter. But as was mentioned before, this is the ONLY time you will ever fit warp speed rigs.
What's wrong with using this in null? Add an improved cloak to a highslot and you can run almost any gatecamp, and the ones you can't run you can easily crash back to gate. Support showing T2 and faction frequency crystal damage in the info window. |
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